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Context.h
Go to the documentation of this file.
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#pragma once
26
28// Headers
30#include <CSFML/Window/Export.h>
31
32#include <CSFML/Window/Types.h>
33#include <CSFML/Window/Window.h>
34
35typedef void (*sfGlFunctionPointer)(void);
36
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void(* sfGlFunctionPointer)(void)
Definition Context.h:35
bool sfContext_isExtensionAvailable(const char *name)
Check whether a given OpenGL extension is available.
void sfContext_destroy(const sfContext *context)
Destroy a context.
uint64_t sfContext_getActiveContextId(void)
Get the currently active context's ID.
sfGlFunctionPointer sfContext_getFunction(const char *name)
Get the address of an OpenGL function.
sfContextSettings sfContext_getSettings(const sfContext *context)
Get the settings of the context.
bool sfContext_setActive(sfContext *context, bool active)
Activate or deactivate explicitly a context.
sfContext * sfContext_create(void)
Create a new context.
#define CSFML_WINDOW_API
struct sfContext sfContext
Structure defining the window's creation settings.